Brianna Jenkins
Brianna Jenkins
Art Director and 3D Generalist
Fayetteville, United States

Summary

I graduated from the University of Arkansas in 2017 with a double degree, a BA in Psychology and a BFA in Studio Art with an Emphasis in Graphic Design.

I've worked at the Tesseract Center for Immersive Environments and Game Design since January of 2015, moving from a Junior Intern up to the Art Director for the studio. During that time I have done production work in most disciplines of video game art, including both environment and character work. I've also worked extensively on designing, creating, and implementing UI and UX schemes. I also have extensive experience leading art teams and project managing.

The work I'm most passionate about is developing artistic visions for games that work in harmony with the overall design, as well as bringing 3D characters and environments to life.

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Skills

Digital Sculpting3D ModelingTexturingGame DesignUI DesignGraphic DesignUX DesignProject ManagementVisual DevelopmentArt Direction

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
Adobe XD
Adobe XD
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Plastic SCM
Plastic SCM
Git Kraken
Git Kraken

Productions

  • Cover
    • Video Game
      Ivy On The Wire
    • Year
      2020
    • Role
      Art Director, Project Manager
    • Company
      Tesseract Center for Immersive Environments and Game Design
  • Ho main
    • Video Game
      A House of the Ozarks
    • Year
      2019
    • Role
      Art Director, Project Lead, UI, UX
    • Company
      Tesseract Center for Immersive Environments and Game Design
  • Saeculumpic
    • Video Game
      Saeculum
    • Year
      2016
    • Role
      Junior Artist: Character Art, Environment Art, User Interface
    • Company
      Tesseract Center for Immersive Environments and Game Design

Experience

  • Lead Artist at Causeway Studios
    Fayetteville, United States of America
    May 2021 - Present

    Working with the creative director to define visual aesthetics, helping to lead the art team. Visually designing and setting up the lighting scenarios in-engine. Creating game-ready 3D character models based on concept art.

  • Art Director at Tesseract Center for Immersive Environments and Game Design
    Fayetteville, United States of America
    July 2019 - Present

    Setting the art direction for projects, creating proposals and project timelines, managing the art team. Project managing a portion of the projects and communicating with clients. Ensuring that art for projects meets expectations and deadlines. Teaching game art fundamentals, art direction, and UI/UX in college-level courses.

  • Character Artist at Causeway Studios
    Fayetteville, United States of America
    June 2020 - May 2021

    Creating game-ready 3D character models based on concept art. Sculpting, UVing, and rigging and weighting through Character Creator 3.

  • Senior Artist at Tesseract Center for Immersive Environments and Game Design
    Fayetteville, AR, United States of America
    November 2017 - July 2019

    Sculpting and texturing characters, designing and creating the assets for UI/UX schemes, various environment asset creation and implementation, and graphic design work. Management of junior art interns.

  • Junior Artist at Tesseract Center for Immersive Environments and Game Design
    Fayetteville, AR, United States of America
    January 2015 - November 2017

    Sculpting and texturing assets for use on 3D characters. Generating characters via Mixmo using custom assets and handing them off for implementation in-engine. Assisted in environment set-up in the engine. Designing and creating UI assets.